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Self-Reflective-Journal: Week Eleven

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Here was my first render test. Here I forgot to get rid of the back geometry poly modelling. Though it made a aesthetically pleasing reflection the colour of the aiSkydome didn't come through vibrantly enough and the made the scene less saturated and darker. There was also a render glitch for frame 263  and was quite noticeable when I brought it into Aftereffects. This render was best to be scraped and used as a experimental test.

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Here was my second render. This time there was another glitch I believe this happens either when the computer is configurating or about to render/crash. The render glitch started at 240 my starting frame. I also didn't use this render as the aiSkydome in some of the frames were render to light blue. Which I noticed when I put the frames in Aftereffects. I only rendered 30 frames until I cancelled the render.

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This was my last render. This time I checked that everything was set right, and that the aiSkydome was more a truer blue tone. Which can be slightly discerned to the eye when the shotcam is in different angles and keyed moments. 

For this week I wanted to get as much of my mocap work done. I wanted to render quickly before most good computers in WE were taken and I wanted to have enough time to submit before the due date. Testing was important to do because I could see any problems that might of occurred or any effects I believed I could add to enhance the render. The colour of the sky dome helped me immensely with the atmosphere of the scene and emotional mood I wanted to portray. When doing my test renders I saw multiple glitches that may have been caused by maya crashing. Switching to a higher performance computer may have been the reason no glitches appeared in my final render. It was so cool seeing my scene come to life through the renders. I had my render settings as Camera (AA) 5, Diffuse 2, Specular 2, Transmission 1, SSS 1 and Volume Indirect 1. I experimented with my settings until I had a suitable render time and quality. I didn't want much grain and distortion of colour so I made my Camera (AA) higher in settings. My render took 2-4 minutes a frame, this would be because some of the settings were at 1.

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Main lights in scene →

aiSkydome, helped manipulate colour in scene 

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Arnold Render Settings →

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← Arnold Render View

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I used IPR throughout my mocap pipeline process to see how my scene would change and look throughout the process.

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