did bifrost and mash and made shotcam
did bifrost and mash and made shotcam
Self-Reflective-Journal: Week Nine:
On may the 7th I started making my effects on my environment and character. I would split my scene into two. From 240 to 540 then 540 to 1120. The first scene would be Bifrost on the character and floor. Then mash on the character with trails and nParticle spheres in the environment.

← Liquid simulation on floor mesh.

← Outliner of liquid Bifrost


← bifrostLiquidPropertiesContainer1

← Liquid simulation on character
← Liquid Collider


← Test render of liquid simulation
← Poly model of triangle from cube poly shape
← Test render of mash simulation

← nParticle simulation (points) will later be changed to spheres

← Particle emitter on floor/base will be moved to where the chandelier is.

← Mash on character - test render. Character with aiStandardSurface (chrome) will be changed to glass. Character has triangular pieces to emulate glass shards with frosted glass texture pre-set.

← Mash on character with trails node. Has aiStandardSurface glass pre-set material on trails.


Here are all my effects in place. These were great simulation to start and experiment with. I tweaked each effects lots of times to what my desired vision was. A lot of the final renders have changed from these versions. Knowing how to do the effects and tamper with gave lots of creative freedom in the final process.
